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Medieval 2 total war kingdoms units

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Try simple things, like changing the attack animation of a 2 handed axe unit to that of a 2 handed sword unit. Its fairly self explanatory if you read the beginning. From here, you can edit the stats of units and what models and animations to use. They'll be a few more files in there, but ignore them.įirst, test the shortcut. Open up the data folder that had only the export_descr_units.txt folder. Ignore them, they're there so the mod works. You'll notice that a few more folders are in there. It will create a new preferances file (with the name of the new folder on it) and a desktop shortcut called 'Medieval 2 Total war - Mymod' (Whatever you named that folder) While you're there, do a search in the main data folder for 'geography' immediatly, 2 files will be found. Find the export_descr_units.txt file, copy it (DONT CUT IT) and paste it into the data folder that you just made. Now, go to the root folder and go into the real data folder. Inside this folder, make a folder called 'data'. Then, create a mod folder (call it whatever you want). Read the readme for that and extract everything (its 7 gigs). TO edit unit stats, you'll have to run the unpacker.

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Re-texturing units is painful and will require heavy does of painkiller from fiddling with the modelDB file.

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I'm going to assume by the translation of that smiley that you want to change unit stats, and not re-texture them.